Set in a massive open world teeming with animal life, Two Worlds II is an RPG that’s intensely focused on player freedom. villages, ruins, abandoned towns, graveyards, woods, swamps) and undergroud. I sat in on a demonstration at E3 to learn more about the game, but before I start yammering away, check out the trailer below to get a sense of the universe and visual style. It consists of locations placed both on the surface (e.g. The new story campaign provides a vast new region to explore. The player has to gather allies – both old friends and new characters – and save the realm before it’s too late. It quickly turns out that an unknown race of vile rat-like creatures is responsible for them… and they serve some even more dangerous entities that wish to destroy the world of Antaloor. The new adventures begins when half-orc woman DarPha – a character known from the core game – asks you for help in solving a problem of mysterious kidnappings. It’s release was a big surprise considering that the last DLC for Two Worlds II, called Pirates of Flying Fortress, was created almost five years earlier. If you have questions about Two Worlds II, let me know in the comments and I’ll try to shed more light on my experiences with the game.Call of the Tenebare is a second major expansion to Two Worlds II – third-person fantasy RPG game created by the Polish studio Reality Pump in 2010 for PC, X360 and PS3 and other platforms.
Two Worlds II runs on the Grace engine, and is highly optimized for the PS3 hardware and DualShock 3 controls – a major departure from its predecessor’s PC focus. Guild support for online play is also a go. In the Village mode, you’ll be able to invite your PSN friends to visit your town and share their specific talents with your townspeople, be it leather crafting or weaponsmithing.
The online mode is expansive, with eight-player PvP duels (ranging from 4v4 to free for all bloodbaths), a separate co-op campaign that supports eight players as well as a unique quest and environments, and a “Village” mode where you can grow and evolve your own fantasy-RPG city. Ce nouveau trailer, trs bien fichu, de Two Worlds II, fait la part belle aux citations de la presse trangre tout en n. Not bad, eh? Two Worlds II will contain a vast number of spell combinations – I overheard “10 to the 16th power” – and might draw comparisons to Borderlands’ similarly monstrous weapon arsenal. Dcouvrez la vido Two Worlds II : Trailer n2 sur. Although the gameplay formula remains unchanged, a set of innovative concepts was introduced into the game. The creators focused mainly on improving the combat system and the visuals.
In my demonstration, I saw the player combine a fire card, a multi-shot card, a heat-seeking card, a summon card, and a reflection card to create a wicked spell that flung bouncing, splitting, heat-seeking, flaming projectiles that spawned demonic enemies on impact. Two Worlds II for PC, X360 and PS3 is the second installment in a series of RPGs created by Reality Pump. Rather than find and assign a typical “Fireball” spell, for example, you can mix and match various magic traits (in the form of cards) to achieve a witches’ brew of effects.
Magic spells are similarly dynamic and customizable (are you sensing a theme here?). You use the directional pad to swap quickly between your gear loadouts, so you could soften up an enemy with magic while wearing your spell-boosting equipment, then instantly swap to your heavy armor and axe to dash in and finish the job.
Want to combine the spell-casting acumen of a Wizard with the brute melee force of a Warrior? No problem: just assign your skill and stat points accordingly. Two Worlds II, that sequel that no one asked for but is surprisingly looking really good, will be out on September 14 for the PlayStation 3, Xbox 360 and PC. You won’t find rigid character classes like “Barbarian” or “Thief.” Instead, you’ll build a custom class by assigning skill points across a wide range of talents: assassination, melee combat, trade, lockpicking, and magic to name just a few. I sat in on a demonstration at E3 to learn more about the game, but before I start yammering away, check out the trailer below to get a sense of the universe and visual style. Two Worlds II es un videojuego RPG desarrollado por la compañía polaca Reality Pump y publicado por TopWare Interactive, fue llamado originalmente Two Worlds: The Temptation y es secuela del videojuego del 2007 Two Worlds. Fans of epic open-world RPGs like The Elder Scrolls IV: Oblivion and Fallout 3 will want to keep their eyes peeled for Two Worlds II, an upcoming fantasy RPG that’s headed to the PS3 this fall from developer Reality Pump.